GREGORIO BENATTI

about me | tumblr | github

Games

SEP-01, 2022 | Cornfox & Brothers - Oceanhorn Series

Cornfox & Brothers is a Finnish-based independent game developer with a passion for delivering memorable, story-driven experiences for gamers of all kind, and on all platforms.

I am working on the Oceanhorn Series as a Senior Game Programmer using Unreal Engine, C++ and Perforce as my main tools. Some of my reasponsabilities are: Implement game features, create tools for aid the game development and research new gamedev technologies.

TEAM
A small, multidisciplinary and very, very talented team. Stay tuned!!

FEB-11, 2020 | Seriously Digital Entertainment - Best Fiends Stars

I am working at Best Fiends Stars as a Game Client Programmer using Unity3D, C#, Perforce as my main tools.

Other tools we use are Jetbrains Rider, VSCode, Android Studio, Xcode, Swarm, Jira, Confluence and GIT.

My daily tasks include develop in-game features, editor tools, 3rd party SDK integrations, optimization and bugfix. I am also responsible for native development/support for iOS (Objective-C and Swift) and Android (Java).

TEAM
A really nice team including Client Programmers, Server Programmers, 2D & 3D Artists, Game & Level designers, QAs, Producers and Project Managers.

MAR-18, 2019 | Crytek - CryEngine, Hunt: Showdown & The Climb

I was hired as a Build Engineer at CryEngine team to support and improve the build system of the engine, including CI system with Jenkins & buildbot, the engine CMake build project and manage the company perforce server with support of our IT team.

After a couple of months I started to act as the team lead (leading a team of 4 Build Engineers) and we manage to delivery many interesting projects like:

- Development of the build system for mobile (Android) pipeline in CryEngine. It is in beta, check it here.

- Provide presentation/training about the CryEngine build system for partners.

- Work in some improvements on sony build system for CryEngine.

- Support the Games Team (Hunt) with the CI system for PS4 and XBox one.

- Support the Games Team (The Climb) with the mobile pipeline for Oculus Quest.

Tools we use: Python, C++, Groovy, Jenkins, buildbot, Perforce, Windows, Linux, CMake, Visual Studio, MSVC, clang, gcc...

TEAM
A big and awesome team.
Cryengine Team, Hunt Team and specially the Build Engineers Team.

JAN-15, 2018 | Critical Force - C-OPS & NDA-protected Game

C-OPS: "Action-filled 3D FPS game explicitly built for mobile multiplayer."

NDA-protected game: Mode information soon.

I'm currently working as a Senior DevOps Engineer with focus in automation, tools, gameplay features related to Unity3D engine/systems, CI/CD and optimization.

TEAM
A big team including 2d & 3d artists, GDs, Client, Backend and Tools programmers, DevOps & SysOps Engineers, Producers, sound designers and others...

JAN-28, 2018 | GGJ 2018 - Uber F*ucking Crazy White Duck

In a very, very, very, very, very far away kingdom, there was a white and lazy duck that was slightly crazy... One day this duck with nothing else to do decided to go out there and see what happened, then an old man from that region seeing such a useless duck trust him a very, very, very (again?) important mission, find the pieces of the secret message and... just tell to everybody. [TL_DR] Collect the pieces of the letter and transmit the message to everyone.

TEAM
DEV+ART+GD+SFX - Gregorio Benatti

OCT-03, 2017 | Aquiris Game Studio - Looney Tunes: World of Mayhem

"For more than 2 years, Aquiris Game Studio have been spending every day with Bugs, Daffy, Roadrunner, Coyote and all their folks. The result is Looney Tunes World of Mayhem, an amazing multiplayer RPG with combat and city builder mechanics.

Developed in partnership with American Publisher Scopely, in this game you will be able to collect iconic and hilarious characters that have inhabited our memory forever.

Check out more about the news at Variety" or on the game website https://www.looneytunesworldofmayhem.com.

I had the opportunity to work on this giant project as a software engineer focused on development of gameplay features and optimization using Unity3D and other cool tools.

TEAM
A big team including 2d & 3d artists, GDs, Client, Backend and Tools programmers, Producers, sound designers and others...

JAN-22, 2017 | GGJ 2017 - Corn Kernel Survive

Kernel is a corn in danger! Survive to the a Microwaves of Death and show the humans how is the badass. Special thanks to my friends Melanke and Regis for support and be part of this GGJ.

TEAM
ART - Rafael Santos
DEV - Gregorio Benatti, Rafael Spessotto
GD + SOUND - Bruno Barbosa

JAN-31, 2016 | GGJ 2016 - Save Hell's Kitten (under development)

Save Hell's Kitten is a MegaBoga Super Sentai Game. This Sentais are badass Cats, who save Hell's Kitten from the invasion of Bad Aliens.
They punch them in the face really hard and have fun with embarrassing Sentai choreographies. Play it and have fun too!

TEAM
ART - Anita Haibara, Renan Costa
DEV - Gregorio Benatti, Rafael Spessotto
GD - Bruno Barbosa
SOUND - Heitor Marin, Rodolfo Santana

SEP-01, 2015 | SPJAM 2015 - Candy Susie Saga (under development)

Susie is a little girl very candy addicted and always has a candy in her pocket, but she hates vegetables of any kind.
At night, when she goes to bed, her father always told her stories about space, astronauts and planets. She falls asleep and mixes all the stuff in her dreams...

TEAM
ART - Rafael Augusto dos Santos
DEV - Gregorio Benatti, Julio 'Brocoli' Angelini
GD - Bruno Barbosa
SOUND - Heitor Marin, Rodolfo Santana

JAN-27, 2015 | GGJ 2015 - Aether

Begin a journey searching for self knowledge where you will face different situations that you may don't like and this happens to force your Ego to find balance and find the Aether. (beta version)

TEAM
ART - Rafael Augusto dos Santos, Renan Costa
DEV - Edgard Damiani, Gregorio Benatti, Regis Claus, Robson Rodrigues

JAN-29, 2014 | GGJ 2014 - Grandma Pie

What can happen with a little girl trying to collect cherries for her grandma?
There are many living things out there in the forest, and they may not see it as you do.

TEAM
ART - Rafael Augusto dos Santos
DEV - Gregorio Benatti

NOV-19, 2014 | Tapps Games - Blindness

Game made while I worked for Tapps Games, awesome BR game studio!!
Put your speed and accuracy skills to test in this simple and fun game! Blindness is an unique game in which you need to feel your way across a board full of mines using only your memory and concentration.

TEAM
DEV - Gregorio Benatti

ART|GD|SOUND - Tapps Games Team

OUT-12, 2014 | Tapps Games - Bush Ambush

Game made while I worked for Tapps Games, awesome BR game studio!!
How many days can you survive camping in the woods? Face the darkness of the night on your own and spot the safe paths to walk your way back to the camping tent. Be careful with the snakes!

TEAM
DEV - Gregorio Benatti

ART|GD|SOUND - Tapps Games Team

SEP-21, 2014 | Tapps Games - My IceCream Truck

Game made while I worked for Tapps Games, awesome BR game studio!!
Your love for ice cream is so big that you feel like sharing it with everyone around? Well, with My Ice Cream Truck, now you can!
Drive your ice cream truck through the sweetest neighborhoods offering more than just refreshing treats, but sugary happiness in cones!

TEAM
DEV - Gregorio Benatti, Julio 'Brocoli' Angelini

ART|GD|SOUND - Tapps Games Team

SEP-05, 2014 | Tapps Games - My Birthday Party

My first game at Tapps Games, awesome BR game studio!!
It’s time to invite all your friends and family to the most amazing birthday party ever! And on this special day, the party will be planned by you!

TEAM
DEV - Gregorio Benatti, Julio 'Brocoli' Angelini

ART|GD|SOUND - Tapps Games Team

SEP-01, 2013 | SPJam 2013 - Drunk Guy

A game made with some friends for SPJam 2013. The theme is " Plot Twist".
So, we have an ugly guy running around of a beautifull lady, turns out that she isn't that beautifull...

TEAM
ART - Felipe Espanhol, Rafael Augusto dos Santos
DEV - Gregorio Benatti, Otavio Nascimento

NOV-04, 2013 | CampJam 2012 - Be the Bee

Side-scrolling high score game based on hsharma Starling tutorial.
We work on this game at CampJam2012 using hsharma tutorial to learn how Starling Framework works.

TEAM
ART - Rafael Augusto dos Santos
DEV - Gregorio Benatti

JAN-28, 2012 | GGJ 2012 - Urukubucus

The game is based in a world between life and death (the fade) where the character is traped.
He must seek to bound his soul to the body again looking for fragments of the artifact that has been broken when he entered the temple.

TEAM
ART - Rafael Augusto dos Santos
DEV - Adriano Quast, Gregorio Benatti, Nivaldo Bondanca, Regis Claus

NOV-04, 2011 | Scyderal - An remake of 'Asteroid Game'

An remake of “asteroid” game. This game was made with my friends Felipe and Guilb.
Use A, W, S, D to move the space ship and mouse left click to shoot and kill enemies/asteroids.

TEAM
ART - Guilherme Guilb
DEV - Felipe Padilha, Gregorio Benatti

JUL-31, 2011 | Pintolência - Time to violence!

Save your egg building the correct chicken and use it to kill your enemy… o/
Use mouse to combine elements (molotov, candy and music) and create your chicken.

To combine, drag the elements up to your egg.
- molotov + music = rock’n’roll chicken
- molotov + candy = fire chicken
- candy + music = pink chicken

Using rock, paper and scissor logic:
- rock’n’roll chicken KILL fire chicken
- fire chicken KILL pink chicken
- pink chicken KILL rock’n’roll chicken

Have fun! or not… xD

TEAM
ART - Guilherme Guilb
DEV - Felipe Padilha, Gregorio Benatti